Current Known Issues[]
- ESRutils:
- After using Auto-Extract, hotkeys do not work until you have closed and re-opened the inventory UI
- Items moved by ctrl-click aren't properly recognized by the auto-stocker, inventory and cube fields freed using ctrl+click aren't recognized as empty, this causes the auto-stocker and auto-extractor to seemingly not work. *This can befixed by manually moving every item previously moved using ctrl+click and putting something on every field freed using ctrl+click*, alternatively, leave and rejoin the game. Sorry for this cumbersome workaround. It is best to use ctrl-click when cleaning up larger amounts of items before leaving a game to mostly circumvent this problem.
- THE AFFIX RECOGNITION OF ESRutils IS CURRENTLY BUGGED, IT WILL EAT MAGIC AND RARE RINGS AND AMULETS WITH GOOD AFFIXES LIKE +X TO BATTLE ORDERS, PLEASE BE CAREFUL!
- Cooldown Description for certain Skills is bugged in Nightmare and Hell. Check Normal for the correct value
- Do not equip Act5 Mercenary with a second Sword, it will be lost!
- +X to Summon Skills (Damage Augmenter) Damage increase is not displayed but works correctly
- X%Fire Damage and -%Fire Resistance do not work for Fire Golem
- X%Magic Skill Damage does not work for converted Damage (Berserk, Concentrate and Frenzy)
- Raven and Fire Hawk Damage is not displayed correctly
- Poison Creeper Physical Damage is not displayed correctly
- Rude Offense Skill Animation is displayed wrongly (Realm Only)
- Fury of the Heaven Missiles are only visible to its Caster
- You can only save one Metal Golem per Char during Game Transition
- Diablo in Baal's Throne Room sometimes does nothing
Credits in no particular order[]
Phrozenkeep, madbrahmin, Lastcorpse, Lurix, SpiKe, thanosdk, PureRage, MnW95, Ogodei, ocarinas, Dav92, Firehawk, Fog, Sky, Thaison, mmpx222, Firesnake, sweetcarolinahoney, reiyo_oki, Revan, jessedazebra, Nizari, psychotwo, Silvermàne, Kong, Eezstreet, Cla$$ics, Maks, erevos, Barby, Zebra, Fawahar, Max, Sir Xavius
Recent Changes[]
5.3A5[]
Special thanks to rlf_unique, who implemented the changes, as well as Nooperation (Madbrahmin) and Madbunny!
- Added D2NewStats.dll plugin, you can now view advanced stats on the character screen, also works on the realm.
- ESRUtils
- Autostocker now stocks ores
- Fixed ctrl-click incompatibility
- Affix recognition fixed, you can now make use of GoodPrefix.txt and GoodSuffix.txt for auto stocker, auto reroll, and new asae plugin
- Added asae plugin (will auto extract then autostock and repeat, press spacebar to end the loop)
- Added autoreroll.ini, you can now specify the minimum number of prefixes, suffixes, & affixes as well as specify the number of gems needed for rerolling
- Added more options to filter.ini (magic jewels, rare jewels, and minimum gold pile amount)
- Added unique whitelist and set whitelist files to all filter profiles
- Added profile.ini to filter_profiles directory which allows you to specify which profile to load by default
- hotkey drop-to-stash now checks if you're in town instead of crashing game
- Updated D2ESRUtils.ini with more options and to load all plugins by default
- Removed statefix and wp plugins
- Cleaned up autostocker.ini
- Added more options to autostockerMisc.ini
- Removed filter.ini, filterAllow.txt and filterDeny.txt from plugin directory
- Removed AllItems.txt (gets generated at runtime)
- Cleanup
- Created Attributions directory and moved license files to it
- Moved D2ESRUtils dll and ini to plugin folder
- Created D2Mod directory and moved D2Mod DLLs to it
- Removed d2lootfilter.dll
- Removed references to nohide.dll and betterutility.dll
- Deleted unneeded SGD2FreeRes files
- Deleted runetool directory
5.3A4[]
- SGDFreeRes is now included, it works on the server too up to 1280 x 720 (shoutout to Mir Drualga!)
- CNCDraw is now included as DirectDraw mode in addition to d2dx for Glide (delete or rename ddraw.dll to get rid of it, if you have to)
- The d2esr_online.reg will now clear your BnetIP, which means the settings in the .ini will be used instead
It is not necessary to upgrade your installation, 5.3A3 will continue to work fine on the server, download this if you want to test higher resolution.
5.3A3[]
- fixes issue with skeletons hitting enemies
- increases the damage of skeleton mages
- fixes missing Bone Spear synergies and buffs its low level dmg
- some minor fixes
5.3A2[]
Important: Please cube your Damage Augmenter once to upgrade it, it was lacking Wind Skill Damage in 5.3A1!
- Changed the following recipes:
- Any Armor, Shield, Helm, Gloves, Boots, Belt+Holy Symbol + Stamina Potion = +4 Energy (Capped at 200)
- Any Armor, Shield, Helm, Gloves, Boots, Belt+Black Moor + Stamina Potion = +4 Vitality (Capped at 200)
- Fixed Tinker Recipes working on Charms without Tinkerpoints
- Added a Downgrade Recipe(Null Rune + TP = Wo Rune + TP)
- Added Anvil Stone to Dstone Recipe (Anvil Stone = 3Dstone)
- Added a Hellfire Torch reroll Recipe
- Added a recipe to generate Tokens of Absolutions from Maple Leafs (1 Maple Leaf -> 1 Token of Absolution)
- ESRUtils
- hotkeys for DropToInventory, DropToGround, DropToStash now working, were broken in 5.3A1 (Default is 7, 8, and 9, respectively), DropToStash works anywhere in town
- The filter now allows loading different profiles and switching between them via chat command! Use
.filter profile profilename
. The files are stored in.\filter_profiles\profilename\...
- Fixed a typo in Spider Silk
- Skills
- Wind Skill Damage is back on the Damage Augmenter!
- Fixed Golem Resistance
- Lowered Teeth Mana Cost
- Fixed Prayer, Meditation and Cleansing formula
- Buffed Lightning Arrow (reduced Synergies from 3 to 2, same total damage)
- Changed War Cry, reduced Stun length (reduced Synergies from 3 to 2, same total damage)
- Changed Battle Order and Shout Synergies
- Fixed Shield Throw, now converts 50% Damage to Magic Damage
- Improved Skill Description of Lower Resist, Flesh and Bone, Amplify Damage, Inner Corruption, Horrific Form, Athena Presence, Conviction, Poison Creeper, Volcanic Creeper, and Arctic Creper
- Reverted unintented changes to Zeal anf Fend
- Cold Wave Delay is reduced by Baselevel(0 delay at Blvl 20)
- Misc
- Steaks can drop in Lost Farm again
- Fixed Charm Jackpot
- Disabled FAQ Scrolls in Act1 Vendor
- Fixed Token of Absolution spelling error
- Removed Pitching Machine from Tsuru Memorial
- Changed Clay Golem Opression Sound
- Fixed negative All Resistance String
- Changed the Colors of Runes and Gems to increase their visibility
5.3A1[]
- Graphics
- Added D2DX, requires D2VidTest set to Glide!
- Added Plugy 14.03
- Misc
- Capped Monster Resistance at 75%
- Reworked all Monster Resistance across all Difficulties
- Lowered the Resistance from certain Monster Mods
- Skills and -%Resistance work at 100%
- Cleaned up CubeMain.txt and Misc.txt
- Gamble Filter included (works only in SP! and in -txt -direct Mode)
- Damage Augmenter now works on Attributes from all Sources, nerfed all Damage Augmenter Stats accordingly
- All Characters will now gain 4 Life per Point in Vitality instead of 2 Life
- Shrines no longer function as a Curse
- Increased the Rate at which Experience is gained from Level 95 to 105
- Reworked UberDiablo Drop, now includes a new Unique Charm
- Uberdiablo now requires 15-25 Food to be sold
- Disabled to 7 Rare Rings/Amulets to Unique Ring/Amulet on the Rerolling Orb
- ESRUtils
- Includes an Organ Clicker, works like the D-Stone clicker
Added new Hotkeys:Drop to Inventory (Default 7) (Inventory has to be open and accessible)Drop to Ground (Default 8) (works with Stash/Cube open)Drop to Stash (Default 9) (Stash has to be open and accessible)
- Areas
- Increased the Monster density on many Endgame Areas
- Increased the size of several Endgame Areas
- Increased the amount of Unique Monster Packs in several Endgame Areas
- Many Endgame Areas now feature a destinct Drop Pool
- Added new Skills to Monster in Endgame Areas
- Added new Monsters to several Endgame Areas
- Reworked Blood Raven's Workshop(Monster Level 86) Drop Bias: Sets
- Reworked Secret Cow Level(Monster Level 89) Drop Bias: White/Grey Items
- Reworked Dark Magician's Chamber(Monster Level 88) Drop Bias: Charm Jackpot
- Reworked Andariel's Dressing Room(Monster Level 90) Drop Bias: Jewelery
- Reworked Lost Farm(Monster Level 89) Drop Bias: Runes
- Reworked Marsh of Pain(Monster Level 90) Drop Bias: Jewelery
- Reworked Bookstore Sarina(Monster Level 87) Drop Bias: Rare Items
- Reworked Harpie's Nest(Monster Level 87) Drop Bias: Uniques
- Reworked Moonshine Distillery (Monster Level 87) Drop Bias: Rare Items
- Reworked Fake Note Factory(Monster Level 88) Drop Bias: Gold
- Reworked Poppy Farm (Monster Level 88) Drop Bias: Ore
- Reworked Naraku 1-3 (Monster Level 90) Drop Bias: Ore, Runes and Gold
- Boss Drop Bias (Naraku 1): Crafting Material
- Reworked Bill Roper Memorial Ball Park (Monster Level 92) Boss Drop Bias: Crafting Material, Kanji Runes
- Reworked GFraizer Dome (Monster Level 92) Boss Drop Bias: Crafting Material, Kanji Runes
- Reworked Nowhere (Monster Level 93) Drop Bias: Ore, Runes, Gems
- Reworked Nihlathak's Domain (Monster Level 94) Drop Bias: Ore, Runes, Gems, Anvil and Dstones, Boss Drop Bias: Crafting Material, Kanji Runes
- Renamed a Mini Boss after Corr
- Skill Trees
- General
- All Summons base Stats scale with Hardpoints
- Golems Resistance are fixed per Difficulty
- Necromancer
- Added Sounds for Rude Offense and Essence Shift
- Added Minion Explosion, Essence Shift as Necromancer Skills
- Added Teeth, Bone Spear and Raise Skeleton Mage back
- Removed Summon Resist, Gost Hydra, Killer Scythe, Raise Vampire and Frozen Spear
- Reworked Stars of Death
- Reworked all Necromancer Minions
- Buffed Poison Nova slightly
- Raise Skeleton now has Chance to trigger Splash Damage (Max 5 Skeletons)
- Raise Skeleton Mage now has Aoe Skills (Max 5 Skeletons)
- Clay Golem now has a Chance to trigger Opression (Max 1 Clay Golem)
- Blood Golem now has a Chance to trigger Moulten Bolder (Max 1 Blood Golem)
- Increased Blood Golem's Life
- Metal Golem now has a Chance to trigger Shockwave (Max 1 Metal Golem)
- Fire Golem now has a Chance to trigger Firestorm (Max 1 Fire Golem)
- Lower Resist pierces Elemental Resistance (per Baselevel)
- Pierce Flesh and Bone pierces Poison and Magic Resistance (per Baselevel)
- Reworked Corpse Explosion Mana Cost
- Nerfed the initial -%Physical Resistance on Weaken, Amplified Damage, Iron Maiden and Decrepify
- Druid
- Added Grizzly back
- Removed Elemental
- Reworked all Druid Minions
- Summon Spirit Wolf now has a Chance to trigger Splash Damage (Max 5 Wolves)
- Summon Dire Wolf now has a Chance to trigger Tornado (Max 3 Wolves)
- Summon Grizzly now has a Chance to cast Mind Blast (Max 1 Grizzly)
- Poison Creeper pierces Poison Resistance (per Baselevel)
- Volcanic Creeper pierces Fire Resistance (per Baselevel)
- Arctic Creeper pierces Cold Resistance (per Baselevel)
- Paladin
- Adjusted all Paladin Auras to 18 Range
- Adjusted Protection from Cold, Lightning and Fire required Level to Level 1
- Conviction pierces Elemental Resistance (per Baselevel)
- Reworked Prayer (requires Baselevel)
- Adjusted Shield Throw Missile Formula resulting in overall more Missiles
- Barbarian
- Increased War Cry Damage, reduced Manacost and set the Stunlength to 0.4 Seconds
- Replaced Ancient´s s Call with Added Inner Corruption (Curse that reduces Lightning and Magic Resistance)
- Amazon
- Replaced Slow Missile with Ahtena´s Presence (Aura, similar to Conviction)
- Freezing Arrow 1 extra Missile every 15 Hardpoints
- Immolation Arrow 1 extra Missile every 15 Hardpoints
- Reduced Lightning Fury Synergies to 2
- Valkyrie gains 1 additonal Valkyrie per 20 Points in Decoy (instead of 25 Points)
- Assassin
- Replaced Cloak of Shadows with Horific Form (Passive that lowers Enemies Resistance)
- Added Sounds for Field of Battle
- Hirelings
- Check HERE for Hireling stats and skills
- General
- [ITEM ONLY SKILLS]
- Nerfed Field of Battle Skill Damage, buffed its Synergies
- Slightly buffed Grim Triangle
- [ITEMS]
- Removed Potion of Heroism, Potion Super Heroism, Mountain Dew, Nirvana Grass and Commander's Ribbon
- Removed all Multistocker Cube Recipes with Organs other than Hearts
- Automagic Mods can now spawn on Rare Items as well
- Fixed Automods Paladin Shields (Combat Skills)
- Changed every Item with Summon Resists Oskill
- Removed Lower Resist and Conviction Oskill from nearly all Items
- [ITEMAFFIXES]
- Added several new Affixes
- Reworked several Affixes
- Nerfed -% F/L/C/P Pierce on Jewels 1% max
- Added -% Magic and Physical Pierce on Jewels
- Disabled +1 All Skills on Jewels
- Disabled +1 to Max Resistance on Jewels
- Disabled Lower Resist Oskill
- [UNIQUES]
- Reworked and named several Hidden Treasures, some remain yet to be claimed
- Nerfed Crushing Blow across all Items by roughly 50%
- Added Soulstone, Dark Universe
- Reworked the following Items (major changes): Arm of the Skeleton, Death's Cowl, Baal's Eye, Izeal's Vise, Nexus Star, Lady Eboshi's Greed, Larias' Licentious Lament, Ideal Craft, Killashandra Ree's Black Crystal, The Tipsy Donut, BlackMage's Knucklebone, Yagul's Wrath, The Mad Celt's, Shining Sparkly, Killjoy's Attitude, Dfuzzz's Fingerguard, Thunder Star, Darth Maul, Goldfinger, Hellforge's Finest, Iron Fist, Acero Frio, Stonewall, Hellrust, The Barricade
- Reworked the following Items (minor changes): Hermes' Gift, The Heel of Blood, Spirits of the Dead, Boots of the Serpent, Sescheronya's Spark, Bohemian Stone, Smiiiff Stone, Salamander Stone, Icestorm Shard, Jindujun, Hellfire Torch, Inarius' Fall, Band of Constriction, Spirit of the Forest, Heart of the Succubi, The Assassin's Stiletto, Elemental Jewel
- RUNEWORDS+GEMWORDS
- Nerfed Crushing Blow across all Items by roughly 50%
- Reworked the following Items (this includes buff/nerfs or changes):
- Unlawful, Burn, ArchDimeron and Discontent
Credits in no particular order: madbrahmin, Lastcorpse, Lurix, SpiKe, thanosdk, PureRage, MnW95, Ogodei, ocarinas, Dav92, Fog, Sky, Thaison, mmpx222, Firehawk, sweetcarolinahoney, reiyo_oki, Revan, jessedazebra, Nizari, psychotwo, Silvermàne, Kong, Eezstreet, Cla$$ics, erevos, Barby, Zebra, Fawahar, Max
5.2D3[]
- Fixed a Bug with Firebolt and Icebolt Missisle Numbers
- Fixed a Bug that prevented certain Hidden Treasures from dropping
- Fixed Leap
- Fixed Timestop Cooldown Description
- Buffed Minion Explosion Synergies and Base Damage
- Amazon Frost Nova can now be used on Left Skill
- Enabled Secret Recipe 37
- Fixed Bone Helm, Grim Helm and Demon Skull Gfx
- Fixed Flamberge, Zweihander and Hellfire Sword Gfx
- Buffed Grim Triangle Synergies from 3% to 6%
- Changed Grim Triangle to deal 1/2 Weapondamage
- Buffed Raise Skeleton Damage
- Doubled Bonus Damage to Raise Skeleton from Skeleton Mastery
- Fixed Skeleton Mastery Description
- Trippled Golem Mastery Bonus Damage
- Increased Sculptor of Suns Nexthitdelay
- Fixed GoodPrefix.txt and GoodSuffix.txt for Autostocking
5.2D2[]
- Fixed an Issue with Morph Skills on Set Items
- Fixed Raise Vampire Skill Description
- Clarifed Fire, Cold and Lightning Mastery Skill Description
- Buffed Fire Ball Synergies
- Lowered HP of Diablo in Baal's Throne Room on Hell difficulty to prevent life rollover
5.2D1[]
Thanks to reiyo_oki
- Reduced Blade Fission Range and increased its Weapon Damage
- Nerfed Toxic Spike Weapon Damage, now 50% instead of 100%
- Toxic Spike now has a Cooldown of 1 Seconds
- Sharp Array now deals 1/4 Weapon Damage
- Nerfed Static Field
- Fixed a Bug with Rude Offense Cooldown Reduction
- Fixed several Barbarian Skills appearing as Oskills
- All Skilltabs can now spawn on Gloves
- Changed Maggot Caves and Arcane Sanctuary Layout
- Decrepify now gains Radius per Level
- Changed Curses Raidus Description
- Magic Jewels can spawn with one Tier higher Stat on Character Level than Rare Jewels (again)
- Removed 3 Brains / 3 Eyes + Key = Rare Amulet/ Ring Cube Recipe
- Token of Absolution no longer drop from Diablo (Quest)
- Token of Absolution is now part of the Act 5 Anya Quest Reward
5.2C[]
- This version contains a number of changes to make it realm-compatible
- revered to previous merc plugin
- removed D2tweaks
- Added ItemMover.dll for ctrl+click
- Items now have to be identified again
- Corrected the Gem Can recipes for rerolling rares to use the correct amount of points (54 instead of 58)
--- some missing changelogs ---
5.1H[]
- Frost Nova has a new graphical appearance
- Frost Nova now freezes instead of chilling enemies
- Replaced Amazon's Fire Wall with Fire Hawk - A clone of the Raven ability which does 100% fire damage
- Updated/added synergies for Fire Hawk
- Fixed broken lightning damage on Druid's Raven skill
- Converted Druid's Bone Spear to Flame Lance
- Adjusted synergies/damage to new element
- Replaced Necro Hydra with Ghost Hydra, deals 100% magic damage
5.1E[]
- added Charm Iventory (Odd Charms and Square Charms can go over the line, cause the code cant handle 2x2/3 Charms, as such they will be changed in 5.4)
- fixed a display bug (Killcounter)
- enabled mag/phy pierce (Code edit ISC Line 358 for mag and 357 for phy, this is for ESR 5.4 and 6.0)
- fixed tinkering runeword bug
- disabeld Charges as affixes
- slightly buffed the chance to roll splash damage on jewels
- changed Twister synergies to Soul Shiver and Energy Shield
- buffed Twister synergies to +15% per Level
- replaced Energy Shield and Telekinesis Teleport synergy with Twister synergy
- fixed Poison Stream Dragon Blade and Command Mastery Skill Icon
- replaced Larzuk's Innovation CtC on Striking Death Sentry with lvl 20 Battle Cry
- Psn Nova:
- removed physical damage
- lowered Duration to 1,5s from 2s
- increased psn Damage by 100% ( please Note that the Damage shown isnt x2 since it is computed per Frame and the Framecount was lowered by 25% )
- changed animation back to clod
- Psn Explosion:
- removed physical damage
- lowered duration to 1 Frame making the damage instant
- increased psn Damage by 64/50
- added an Overlay for Vengeance
- buffed Lightning Arrow Synergies by additional 2% per Level
- buffed Immolation Arrow Burn Damage and reduced Fire Duration from 3 to 2 Seconds
- buffed Exploding Arrow from slvl 17+
- further buffed Arctic Creeper, Volcanic Creeper and Poison Creeper Synergies to 10% per level
5.1D[]
Thanks to thaison aka vietnam
- fixed a bug with selfrepair spawning on throwing weapons
- finally was able to get bufficons.dll working
- added the orginal ES Plugy statsinterface back
- fixed a bug a swearbear
- nerfed timestop and added a castdelay, also changed the castoverlay (thanks to maks)
- nerfed explosions caused by immolations fireballs
- nerfed creeping doom by about 10% less damage on lvl 20
- buffed ravens, they get a 5% base chance for open wounds and are now affected by auras
- fixed protection from evil, now works as intended
- buffed druid creepers, they attack slightly more often now
- higher level rare javalins now spawn with replenish again
- lowered CtC Splash Damage on Jewels to 5/10/10/15, the first two can spawn on rare jewels,
- the later can spawn only on mag jewels while the 10 Ctc a higher chance has than on rare jewels
- the Killcounter can be forged with 2 Maples + PG Ruby/Saphire/Amethyst or Emerald to get +Vitality, Energy, Strength or Dexterity
- per Kills, however the Maples are lost if you unforge the Killcounter
- Remove Sprite Limit
- TCP/IP Delay fix - Hyperjoin Multiplayers
- More informations on the /FPS chat command
- COF Cache Memory -> Increased from 2 Mb to 20 Mb.
- Sprite Cache Memory -> Increased from 67 Mb to 250 Mb.
- CelData Cache Memory -> Increased from 0,5 Mb to 5 Mb.
- CPU Infinite loop bug fix - CPU load drops to 1% or less on newer computers
- Fix Item lost and Remove corpses
5.1C[]
Thanks to Sky
- fixed a bug with certain affixes when using D2Hackit.dll
- Act1 Hirelings can now use crossbows
- Added D2Killcounter.dll
- Added a new Unique charm which will display all kills correctly. Monsters with a level of 30 or lower than you wont count towards kills. This also replaces the kill/death display on the attack skill
- added D2SmallUtility.dll
- removed (as replaced by D2SmallUtility.dll) Statfix.dll, D2AnimatedItems.dll and Utility.dll
- enabled defense while running
- removed the expcap of two screens while in a party
- gamble screen should be always full now
- added the gamble.exe
- disabled Bufficons.dll for now
- increased Tome of Townportal to a total of 500
- increased Tome of Identify to a total of 500
- increased all Weapons with Quantity to a total of 1000
- changed Replenish Quantity and Durability to 1 per 4 frames
- added a new suffix for jewels which adds Splash Damage on Striking
- tweaked the dropchance for the hellfire torch, diablo has a higher chance for dropping it, but it can be found elsewhere too (again:P)
- tweaked some armor prefix chances/lvl req
- Rerolls accept now Gem Cans. This works for every Rare/Magic Weapon/Armor part ( except the norm quality Axe for now )
- Rare Weapon/Armor + 2 Flawless Gems ( -58 Points in selected Gem Color ) = Rerolled Rare Weapon/Armor
- Eth Rare Weapon/Armor + 2 Perfect Gems ( -486 Points in selected Gem Color ) = Rerolled Eth Rare Weapon/Armor
- Magic Weapon/Armor + Flawless Gems ( -29 Points in selected Gem Color ) = Rerolled Magic Weapon/Armor
- Eth Magic Weapon/Armor + 2 Blemished Gems ( -162 Points in selected Gem Color ) = Rerolled Rare Weapon/Armor
- Weapon/Armor/Misc ( no Runewords ) + tp + magic eraser ( page 1 ) = removes Knockback from item
5.1B[]
- added D2Dyes.dll
- removed all char/inv color transformations from affixe/uniques and sets
- added 21 new pots to color items in whatever color you like
- fixed various strings
- fixed a bug with Hidden Treasures
- replaced a few baseitem gfx
5.1A[]
- changed modname to Eastern Sun Rises
- replaced a few diablo 1 item gfx with updated versions from ogodei
- fixed UI background
- added a Buff/Debuff Overlay (all shrines share the same skillicon)
- added D2BuffIcons.dll
- increased the dropchance for the hellfire torch (for now only Diablo in hell act4 can drop it)
- fixed some minor gfx problems in some jwewels/amulets
- removed the tokenizer(for a) reduce the size of the debuglog.txt, b) we have plugy anyway and c) if this ever go on any server, it will also help preventing from crashing)
- Items will now show how many Tinkerpoints are left
- replaced the MercMod.dll with the ExtendedMerc.dll, which should fix the following bug: "If you give them the 2nd sword, it's lost forever", however this limits the act5 merc to 1 1h/2h sword and he wont be able to wield shields anymore
- lowered the chance for several less wanted Oskill suffixes to spawn
- changed ctc suffixes to be a little more steady and higher
- added ctc suffixes for Decrepify, Lower Resist and Pierce Flesh and Bone (all curses are also now on their own suffix group)
- all ctc curses suffixes can now only spawn on weapons
- Lower Resist and Pierce Flesh and Bone are less likely to spawn than the other two
- magic and rare armors can now spawn with 2 all skills and 1-2 char skills
- armors can now roll a higher enhanced defense roll
- added a new group of prefixes for armors (find out yourself)
4.2F[]
- added D2AnimatedItems.dll
- added Hellfire Torch (monster specific drop)
- reworked revieve code, playability should be much higher now
- fixed a bug in shadow masters attack behaviour
- fixed mercenary running animation
- added dragonflight animations
4.2E[]
- a change in the last patch resulted in a rather complicated pattern for maxlvl on skills
- during lvling, you won't be able to max out skills until lvl 95, on the upside the
- maxlvl is increased by 1 for every skill once you reach lvl 100
- slightly increased the dropchance for Hidden Treasures
- reworked parts of the User Interface, to disable go to the frontend folder in Data\Global\UI,
- remove all files and restore the file in the old folder, next remove the charselect folder
- renamed two area's in act 5 to give credits to Tsuru and Perfect Cell
- attempted to fix the manaburn bug
- fixed a bug that allowed you to cast up to 25 Shadow Masters
4.2D[]
- fixed Inner Sight -% Damage Reduce, technically it is working as a curse now, so it can overwrite or be overwritten by such
- fixed Sway Defense%, removed Snynergies
- added CustomTbl Plugin
- added 8 Hidden Treasures, they already spawn with the forged flag and can't be unforged
4.2C[]
- fixed a bug with Fire Mastery
- changed Questskillrewards back to 2,2,3
- added new stats to Plugystatscreen
- fixed Maul Synergies
- improved Synergies for Shockwave, Hunger(20%) and Maul(20%)
- changed SWearbear to be a Druid Skill (added 6 Dummy Skills for other classes), added skillicon
- changed the FoH skillrequirements, no longer requires Hyno Blast.
- reduced the manacost of Bone Wave, Multishot and Poison Nova by approximately half
- increased damage for vampires from (0,0,1,2,3,3 per lvlrange to 1,1,2,3,4,4)
4.2B[]
- removed all item color transformations for rings and amulets (also removes some color transformations for other items, as they shared suffixes/prefixes)
- to undo this change simply replace the MagicPrefix.txt and MagicSuffix.txt
- added 112 new jewelry graphics and replaced all old ones
4.2A[]
- disabled wisdom and identify scrolls, keys, stamina, antidote and thawing pots to drop after Normal difficulty
- disabled all throwing pots to drop after Normal difficulty
- reduced droprate for health/mana pots in Nightmare (~50%) and Hell difficulty (~70%)
- disabled normal gems to drop after Nightmare difficulty
- lowered the chance to drop arrows and bolts, but increased the chance to drop rare and unique versions (in Nightmare and Hell)
- slightly increased the chance to drop higher tier weapons/armors
- limited another tier of low level affixes for armors and wepaons to a certain lvl range, will slightly improve magic/rare drops in Nightmare and Hell
- Kanji runes needing only 1 crystal instead of 2 (except God and Heaven runes)
- added fixes for various Vanilla bugs (thanks to LastCorpse)
- added Gold Pickup.dll
- added Statfix.dll to fix caps on life, mana and stamina
- reworked Damage Augmenter (Strength of the Ancients, Vigor of the Ancients and Iron Skin dont need Damage Augmenter anymore)
- removed Barbarian Passive